Who is Massive Monster?
Massive Monster is an award winning indie developer made up of one really big monster and his three “pets” who help him achieve his game making dreams. We maintain a core focus on personality and play. We create worlds in which everything has a story and around every corner is a new adventure.
Massive Monster is located in Melbourne, Australia and the United Kingdom.
Our gamesHaving delivered the award-winning ‘Adventure Pals’ and ‘Never Give Up’ for console and Steam, we have a proven track record of delivering games with a high standard of excellence, striking visuals and buckets of personality.
Bafta Breakthrough Brit, 2019, Jay Armstrong
Australian Game Developer Award, 2019
Two time ‘Intel Level Up’ Winner, 2017 & 2018
Two time ‘Made with Unity’ Award Winner, 2018
Pax Indie Showcase Winner, 2017
Indie Prize Winner, 2017
These are Mr Monster's loyal pets that help him with all of his game development needs. Each of his pet's bring something a little different to the group. Unfortunately all of the other team members were eaten.
Named a ‘Breakthrough Brit’ by BAFTA, Jay originally started a career in International Geopolitics before ‘accidentally’ realising his dream of becoming a game developer. Since then he has created and shipped over 20 games for web, mobile, desktop and console.
Australian Game Developer Award winner, Julian is literally bursting with creativity. Doctors say it’s nothing to worry about. He shipped his first console game before leaving university and is based in Melbourne, Australia. He focuses on Creative direction and business development. His goal in life is to draw faces on anything he can find.
Whenever James isn’t rocking out in some band or another, he is indefatigable working on any game project he can get his hands on. Since starting his prolific game development career he has had a part to play in the creation of over 100 games. Almost all of them have cats in them.
When Harrison isn't fixing bugs on Cult of the Lamb, he's creating them. He loves to spend his time working on all things gameplay, from enemies and bosses to prototyping wacky ideas. Over the years he has worked on multiple commercial projects ranging from mobiles titles to PC and console.
Antony spent more than a decade making dozens of Flash games for the likes of Armor Games and others, and more recently worked as a game designer for SEGA. He also wrote and manufactured a Game Boy game in 2020 and loves VR so much he has a dedicated room for it in his house painted bright green.
Music producer, composer and songwriter. Background in pop as one half of Willow Beats and solo project River Boy.
JoJo is a writer and dramaturg across many mediums including games, multimedia, theatre and prose. She strives to give new angles on old stories, and loves to adapt the principles of storytelling for every method of delivery. She works hard to provide the best life possible for her cat, Biscuit.
Carles Dalmau is a Spanish comic artist whose illustrations are a perfect combination of cute and spooky. By drawing every day and working very hard on his characters, he’s created a series of cartoons that are addictive, and easy to admire. Colorful and incredibly detailed, these works take us for a fun adventure to Carles’ fantasy world.
Josie has a degree in "weird internet stuff" and "hehe memes". With over 6 years of social media experience from multiple game titles to Full-time streaming. Her goal is world domination but will settle for a bowl of Shin Ramyun with cheese.
Lorna has previously worked on a variety of games across all genres, and now looks after the wonderful Cult of the Lamb community. She gathers feedback, relays information, and loves to do fun things for the community. Powered by supermarket brand cola and copious amounts of sugar, her dream is to find the One Piece!
Zea has over a decade of experience working in creative industries. Dabbling in production, design, quality assurance, and art, Zea has worked on over a dozen titles from AAA to indie, across all platforms. Her passion lies in empowering teams to create wonderful products while having a great time in the process!
Valentin's passion is also his job: using his French tact to point out what's wrong with other people's hard work. After acting as a QA Tester for various Mixed Reality products and B2B software for years, he eventually worked his way to his true calling: video game testing, and is now at war against Cult of the Lamb's bugs!
Jan is a self-taught Italian artist and animator with over a decade of experience. His passion for animation and gaming merged in his acclaimed work, the Doom & Shroom Cult of the Lamb fan-animation. Jan prioritizes quality over quantity and constantly seeks self-improvement.
Meet Rachael, the studio manager extraordinaire! By day, they manage the chaos here at Massive Monster by slaying the email game and keeping things organised. By night, the work doesn’t stop for Rachael, as they also studio manage for their cat Trico, who runs a very tight ship at home.
It isn't easy working for Mr Massive Monster, bump into him before he has had his morning coffee, and you are likely to get eaten. So why do it? Why do his loyal pets bravely put their lives on the line each and every day? No, not because they are heroes. Well, yes, they are heroes. But that's not the only reason...
Creativity and style are at the beating heart of all our games. We hand draw our art to give it that personal touch that can only be achieved when there is a direct route from mind to pen. We want players to have fun and to use their own imagination to tell their own stories.
We love including humour in our games, surprising players & diverting their expectations. We let our imaginations run wild, and we hope to spark our player's creative powers as well. It's all about embracing those wild ideas that are within us all.
What's better than going on a big adventure with your pals? Defeating massive monsters, collecting loot and pulling off crazy moves! We're all about that at Massive Monster and aim to create only the mightiest of adventures.
Here at Massive Monster, our core strengths are mobile, desktop and console games. We also have extensive experience with web development including HTML-5 Games. We consistently push the technological boundaries by utilising technologies such as Virtual Reality, Augmented Reality and with experimental event installations. Giving us the ability to help with any of your game development needs.